
The game plays just like its NES namesake, in all its 2-D glory. This includes floors, barrels, cinderblocks and eventually enemy soldiers. All vertical (and a lot of horizontal) motion is accomplished by way of the versatile arm, which can fire forward, diagonally, or straight up and grab onto almost any surface it touches. The first thing you'll notice is that just like on the NES, you don't even have the leg strength to jump.

At the start of the game, you're tasked with saving Federation hero Super Joe from the hands of Generalissimo Killt with only a ridiculous revolver and an extendable grappling arm. In Rearmed, you fill the sneakers of Nathan Spencer, the Bionic Commando. While the game isn't perfect, it is about the best thing to come out of the retro revolution this side of Mega Man 9. It's equal parts accessible and hardcore, with a Duke Nukem "give-'em-hell" attitude and a visual flair to match. But GRIN really delivered the goods and created something to not only ease newcomers into the series, but also deliver some hardcore thrills and fun surprises for dedicated fans. As an almost direct translation of a 20-year-old game, it seemed like little more than viral marketing for the upcoming next-gen Bionic Commando title.

Once again, Capcom is firmly capturing the hearts of the retro gaming crowd with an almost flawless remake of the most original side-scroller on the NES, Bionic Commando.īionic Commando Rearmed should have been purely mediocre.

Ports and remastered games have been keeping franchises like Resident Evil and Mega Man alive and kicking generations past their prime. Capcom has proven time and again that it is the master of remakes.
